StrategyBoards
Tactics and strategy for competitive games
The Problem
On the competitive scene (professional and amateur) there are no convenient tools for planning team strategies and tactics, even though they comprise around 50% of success.
StrategyBoards
Our Solution
StrategyBoards
Our solution provides teams with the ability to synchronize properly, do careful planning and be more successful in the end.
Integrated 7 games: Arena of Valor, Clash of Clans, Counter-Strike: Global Offensive, Dota 2, League of Legends, Starcraft II, Vainglory

Admin: add / edit / delete game, metrics (number of registrations and created boards)

Landing: localization (Russian, English, Chinese, Korean), based on WordPress
Personal account: creating / deleting boards, user settings (email, password, avatar), adding friends, uploading screenshots (cropping, rotation), cloud saving

Board: team invitation (5 people), drawing tools, slides, area of heroes / troops, access rights
Integrated 7 games:





Admin:




Landing:









Board:

Current status of our platform
StrategyBoards
Drawing
Draw directions and actions, note some cool tips to outplay your opponents

Point
Point important places and items in use on the map

Cloud
Save your plans, download it as PDF or share it with other gamers
Real time collaboration
Build your strategy with your team in the real time

Heroes & Items
Create your personal step-by-step strategy using your kit of heroes

Interactive Maps
Online maps of the 10 most popular competitive games
StrategyBoards
StrategyBoards
Support from Google
Google provides us with server capacity amounting up to $100 000
on a free basis.
Silver in the Startup Battle
Our project took second place in Startup Battle in San-Francisco.
StrategyBoards
STAGE 2. Currently in progress:

1. Discord API integration for an easy adding of friends, chatting with friends, viral effects etc.

Discord is currently de facto the standard solution for gaming communication and almost all players of competitive games (pro-gamers and amateurs) use it.

2. Focus on the League of Legends and Clash of Clans modules as they show the highest interest from the initial users, and only then in-depth preparation of other major competitive games' modules step-by-step (CS:GO, Dota 2, Clash Royale etc.).

3. UX improvements of the project, it has to be even easier and more convenient to use. In addition every game on the platform must have its own functionality and visual extensions.

4. Mobile optimized version of the service.

5. Initial monetization tests.
STAGE 2.


1.











2.









3.







4.


5.
Next steps
StrategyBoards
STAGE 3.

1. Full monetization introduction.

2. Turning the product into a social platform for exchanging strategies, tactics and guides, with a possibility to earn money for creators of strategies and guides.

3. Machine learning based functionality to analyze previous games and point to the players' mistakes by comparing the planned vs. played strategies.

In addition it suggests effective combination of heroes, skills, items etc. based on the common database and can automatically create strategy templates based on replays.
STAGE 3.

1.


2.






3.
Next steps
StrategyBoards
Subscription:

1. Personal subscription for full functionality (all games, all features, disabling advertising, but without the team module).

Without subscription only 1 game and a limited number of strategies are available. The planned subscription price is 5 USD/EUR per month.

2. For esports schools and esports clubs there will be an opportunity to buy a corporate subscription for the whole organization with a discount.

3. Team subscription for extended functionality of using the service; team functions are available only by subscription after 30 days of free use.

The planned subscription price is 10 USD/EUR per month. Team subscription includes personal subscription.

Advertising:

Advertising banners and video advertising in a small amount, subscription disables advertising.
Subscription:

1.











2.





3.










Advertising:
Monetization
StrategyBoards
Acquisition channel
1
forums, social network pages, chat rooms and groups about games
2
opinion leaders (primarily on Youtube and Twitch)
3
affiliate programs with leading esports portals/services
4
information about the service directly from game publishers (as it already happened in case of League of Legends)
5
news portals about esports
Amateur players
Who is ready to pay for our service?
Target audience and promotion
StrategyBoards
eSport teams
Acquisition channel
Direct sales
eSport schools
Acquisition channel
Direct sales
Total revenues
Brand investment revenues
eSports revenue growth
(media rights, advertising, sponsorship, merchandise & tickets, game publisher fees)
StrategyBoards
(media rights, advertising, sponsorship)
Venture investment in eSports startups
StrategyBoards
Total $ Invested
Number of Deals
eSports market momentum
StrategyBoards
The esports industry is one of the fastest growing and most promising in the entertainment industry.

Our service closes an important niche in this segment.

There is a potential to turn the service into a social platform.

A highly lucrative expansion into betting is possible - independently or through partnerships.

Since this industry is at the very beginning of its development, there are all chances for a leadership position.

Huge potential of various types of subscriptions - personal, team, corporate, and as a result long term retention of customers and well-predictable income and profitability.
Potential
StrategyBoards
+357 9561 47 57

+49 160 700 2927
StrategyBoards





StrategyBoards
Tactics and strategy for competitive games
The Problem
On the competitive scene (professional and amateur) there are no convenient tools for planning team strategies and tactics, even though they comprise around 50% of success.
StrategyBoards
Our Solution
Our solution provides teams with the ability to synchronize properly, do careful planning and be more successful in the end.
StrategyBoards
Current status of our platform
Integrated 7 games: Arena of Valor, Clash of Clans, Counter-Strike: Global Offensive, Dota 2, League of Legends, Starcraft II, Vainglory

Admin: add / edit / delete game, metrics (number of registrations and created boards)

Landing: localization (Russian, English, Chinese, Korean), based on WordPress
Personal account: creating / deleting boards, user settings (email, password, avatar), adding friends, uploading screenshots (cropping, rotation), cloud saving

Board: team invitation (5 people), drawing tools, slides, area of heroes / troops, access rights
StrategyBoards
Integrated 7 games:


Admin:

Landing:



Board:

Drawing
Draw directions and actions, note some cool tips to outplay your opponents

Point
Point important places and items in use on the map

Cloud
Save your plans, download it as PDF or share it with other gamers
StrategyBoards
Real time collaboration
Build your strategy with your team in the real time

Heroes & Items
Create your personal step-by-step strategy using your kit of heroes

Interactive Maps
Online maps of the 10 most popular competitive games
Support from Google
Google provides us with server capacity amounting up to $100 000
on a free basis.

StrategyBoards
Silver in the Startup Battle
Our project took second place in Startup Battle in San-Francisco.
StrategyBoards
Next steps
STAGE 2. Currently in progress:

1. Discord API integration for an easy adding of friends, chatting with friends, viral effects etc.

Discord is currently de facto the standard solution for gaming communication and almost all players of competitive games (pro-gamers and amateurs) use it.

2. Focus on the League of Legends and Clash of Clans modules as they show the highest interest from the initial users, and only then in-depth preparation of other major competitive games' modules step-by-step (CS:GO, Dota 2, Clash Royale etc.).
StrategyBoards
STAGE 2.

1.







2.
3. UX improvements of the project, it has to be even easier and more convenient to use. In addition every game on the platform must have its own functionality and visual extensions.

4. Mobile optimized version of the service.

5. Initial monetization tests.
3.




4.

5.
Next steps
STAGE 3.

1. Full monetization introduction.

2. Turning the product into a social platform for exchanging strategies, tactics and guides, with a possibility to earn money for creators of strategies and guides.
StrategyBoards
STAGE 3.

1.

2.
3. Machine learning based functionality to analyze previous games and point to the players' mistakes by comparing the planned vs. played strategies.

In addition it suggests effective combination of heroes, skills, items etc. based on the common database and can automatically create strategy templates based on replays.
3.
Monetization
Subscription:

1. Personal subscription for full functionality (all games, all features, disabling advertising, but without the team module).

Without subscription only 1 game and a limited number of strategies are available. The planned subscription price is 5 USD/EUR per month.

2. For esports schools and esports clubs there will be an opportunity to buy a corporate subscription for the whole organization with a discount.
StrategyBoards
Subscription:

1.








2.
3. Team subscription for extended functionality of using the service; team functions are available only by subscription after 30 days of free use.

The planned subscription price is 10 USD/EUR per month. Team subscription includes personal subscription.

Advertising:

Advertising banners and video advertising in a small amount, subscription disables advertising.

3.







Advertising:
A later stage extension - SB Betting
We developed initial concepts how to expand our service into a highly lucrative segment of esports - betting. In addition we started initial talks with globally leading online betting companies to create potential synergies around this subject.
StrategyBoards
Target audience and promotion
Amateur players
StrategyBoards
Who is ready to pay for our service?
eSport teams
eSport schools
Acquisition channel
1
forums, social network pages, chat rooms and groups about games
2
opinion leaders (primarily on Youtube and Twitch)
3
affiliate programs with leading esports portals/services
4
information about the service directly from game publishers (as it already happened in case of League of Legends)
5
news portals about esports
Acquisition channel
Direct sales
Acquisition channel
Direct sales
eSports revenue growth
Total revenues
StrategyBoards
(media rights, advertising, sponsorship, merchandise & tickets, game publisher fees)
Brand investment revenues
(media rights, advertising, sponsorship)
Venture investment in eSports startups
Total $ Invested
StrategyBoards
Number of Deals
StrategyBoards
eSports market momentum
Potential
The esports industry is one of the fastest growing and most promising in the entertainment industry.

Our service closes an important niche in this segment.

There is a potential to turn the service into a social platform.

A highly lucrative expansion into betting is possible - independently or through partnerships.

Since this industry is at the very beginning of its development, there are all chances for a leadership position.

Huge potential of various types of subscriptions - personal, team, corporate, and as a result long term retention of customers and well-predictable income and profitability.
StrategyBoards
+357 9561 47 57

+49 160 700 2927
StrategyBoards